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News / SysInfo v4.3 released
« Last post by 4pLaY on September 28, 2019, 10:55:27 PM »
SysInfo v4.3 has been released.



Bootable disk image (adf) distribution.
Identifies APOLLO-Core 68080 CPU/FPU.
Better hanfling of 68060 CPU/FPU identification.
Bugfix: 68040 non FPU guru fixed.
Documentation in AmigaGuide format and experimental html.

Download the LHA version or get the bootable ADF version.
News / Re: Amiga Future Magazine
« Last post by 4pLaY on August 31, 2019, 06:50:31 PM »
Submitted by Andreas Magerl:

Amiga Future issue 140 released

The English and German issue 140 (September/October 2019) of the print
magazine Amiga Future has been distributed today, and can also be ordered
directly from the editorial office of Amiga Future, and the other Amiga
dealers that stock the magazine.

Mag Content:

Review AmigaOS 3.1.4 Update
Review Skill Grid
Special XCopy

and so much more ... if you haven't already, get your collectable copy ordered

A more detailed description of the contents and previews of this issue can be
found at the Amiga Future magazine hompepage.

General / Re: Amiga Hardware
« Last post by trekiej on August 23, 2019, 10:02:40 PM »
Interviews with Demosceners & Developers / Interview with Rubberduck / The Black Lotus
« Last post by 4pLaY on August 23, 2019, 09:08:38 PM »
Hello Rubberduck. Could you please introduce yourself to our readers?

Hi there!

Sure, I live in Stockholm with my wife and (soon) two kids. My scene life started when I founded TBL together with some friends. I have managed to become 45 years old somehow and realized the other day that it is 30 years (!) since we started TBL. Time flies when you are having fun. We should gather the old monkeys for some kind of celebration this summer. Professionally I have worked in the game business my whole life. I spent the last 19 years at DICE in various roles and also did some EA wide roles looking after studios from a dev point of view. Just recently I quit and started my own little game studio where I have gone back to the roots and is back at doing programming myself. I’m a big fan of cooking and drinking and have a reasonable large whisky collection and a microbrewery in the cellar where I make beer with a good friend of mine.

When did you get interested in computers and what was your first computer?

I guess my interests in computers started around age 10. My first computer was a Lambda 8300 which had a whopping 1kb of memory and big green rubber keys that made sounds when you pressed them. As I didn’t have any tape recorder I had to program everything myself every time I wanted to use it. I remember it had predefined graphics which was a car, Pacman, an alien and a vampire. I wrote my own little games with cars chasing Pacman, vampires chasing cars and aliens invading. Later I managed to save enough money to buy myself a c64. I did a fair bit of gaming but mostly programming. I got interested in assembly programming and bought a book on the topic which I read in a forest cabin (with no electricity) and would go home in the evenings and try out what I had learned. Soon I realized that poking op-codes into memory probably wasn’t the optimal way of developing so I wrote my own (very crude) assembler which also had an integrated sprite editor and a few high level commands. Later I bought an A500 which was when programming and the interest in the scene took off. Me and my friends would watch demos and try to replicate them at home (with mixed success). It was around this time TBL was started. We still had no involvement in the scene whatsoever but focused fully on learning programming. In an effort to improve faster I contacted a school and asked for a bit of funding to hold courses in M68k assembly. I got enough funding to buy a couple of books and access to a room once a week and ran the course for people interested. During my university time I used my A1200 most of the time and spent way more hours in front of Asm-One than in the class rooms.

Do you still have any Amiga machines today? If yes, which one(s) and what configuration(s)

Hmm I do have my old trusted A500 somewhere back at my mothers place. I should really go and find it. I also have an A1200/060 but I believe Kalms or someone have had that one for the last few years. Nowadays I usually use the emulator if I want to watch something Amiga related.

Can you tell us a bit about the story behind The Black Lotus?

As I didn’t have any contact with the scene in the beginning I started my own group TBL together with an Atari friend. The name came from a hallucinate drug in fantasy literature. We would meet up and try to mimic effects from various demos. Friends of ours were also interested in demos and joined the group (Offa, Eq, Hokke and others) and we went to a few local demo parties. The first demos we produced were very code centric as we lacked talent in art and music at the time. As we started to go and compete in bigger competitions (The Gathering etc) we realized we needed to improve in those areas. As we had something a lot of groups were lacking, driven and good coders, and had started to build a small reputation in the scene we managed to recruit artists like Louie, Danny, Facet, Lowlife etc. All in a sudden we had some of the worlds best artists in the group. Our big break through was probably Tint. Eq had been working on a Ham c2p and him and Offa were coding like crazy every night producing effect after effect. I remember the empty beer boxes were stacking up to the roof in the end. We also started a dutch PC section who did PC intros and won The Party among other things. After that we started winning competitions and were really active for several years. I guess that was the first era of TBL. The second era came a bit later. Offa and Eq were not as active but Kalms, Louie, Blaizer, me and others carried on. We competed mostly at Breakpoint (Revision nowadays) and managed to win it 5 years in a row or something. One year we didn’t win but ended up third (I’m to blame) and we got reactions from all over the place that we didn’t quite expect. We were told we were done for, that we couldn’t produce quality stuff anymore etc. I remember us sitting afterwards drinking beer being really angry. We agreed to win whatever big compo was next and that happened to be Assembly. Unfortunately they didn’t have an Amiga compo as such but we said it didn’t matter. We set out to win the PC compo with an Amiga demo. That whole summer we spent in Spites apartment coding and drinking beer. We didn’t tell anyone we were working on a demo and later Kalms and Louie went to Finland to release it. The demo (called Starstruck) won the PC compo and we felt we were back. That was the second era of TBL. Now we have the third era where people like Emoon, Dep, Calladin (and our latest new member Hoffman) have been the driving force. We have always mostly focused on Amiga 1200/060 but the latest demo Eon was actually A500. I kind of wish I had gone to Revision this year to see that demo being released.

What would you consider the best production you worked on and why?

That is a hard question to answer. Some of the TBL productions I’ve been most proud of I only did limited (or no) work on. I was very proud of some of the early work as we were new and eager to learn. In retro respect they were not the best productions :). Tint, Starstruck, Magia, Little Nell, Perfect Cirlce and Silkcut were all great productions. I also particularly liked the ones we did that were a bit different from the common demo formula of the time like Ocean Machine and recently Eon.

Can you tell us, if you remember, what you considered the best Amiga demos back when you were active?

I was active for quite some time so there are many demos that comes to mind. Phenomenas Engima was a stunning piece, RSI megademo, Metal Hangover (stencilled vectors ftw), Hardwired, Guardian Dragon II, a lot of the Andromeda stuff etc. Later on it was a lot of the CNCD stuff like Closer and Virtual Dreams demos like Love.

Are you still coding anything today? if so, what and on which platforms?

I do a lot of coding but almost only work related stuff. It is PC coding and no Amiga coding unfortunately. I did a bit of c64 coding a year ago just to dust of my old skills. It was great fun but looking at what the c64 scene produces now it was a bit intimidating. In terms of Amiga I have mostly been discussing various theories with Emoon and others but they have done the actual coding :).

What do you think of the state of the demo scene today?

It was a long time now since I was an active part of the scene so I don’t really have a finger on it’s pulse anymore. I used to go to Breakpoint/Revision once a year to get my fix and meet old friends. Nowadays my scene contact is the TBL ppl and joining various c64 scene beers here in Stockholm and meeting with the Amiga scene in Gothenburg. Looking at the last years Amiga productions I think there has been a decline in quality. Therefor I was quite happy to see this years Revision compo which was the best in years. Hopefully this means a bit of a revitalization of the Amiga scene. The C64 scene seems to be strong as ever with quality productions (FLT and Censor Design and others) and a strong community, at least here in Stockholm.

Would you ever consider doing any demoscene work again, either on Amiga or other platforms?

Right now that seems unlikely. I’m too old for this shit :) But I do enjoy talking to my fellow TBLers about various coding and demo topics and drinking beer with the old scene. I also feel that the coding itch I had before when I didn’t get to code at work is partly resolved now when I do a fair bit of coding every day. But you should never say never. Maybe inspiration strikes and it is time to show the youth how it’s done once more :)

What do you feel you got out of the whole experience of being active in the Amiga demoscene?

From a personal point of view it was great fun competing with other groups and see how far we could push ourselves. It yielded a strong bond with the other people in the group and with the scene in general. Making demos, working nights to finish projects and going to parties and discussing programming and stuff over a beer was great. Watching the crowds reaction when your demo is shown on the big screen is among the best feelings there is. From a professional point of view it certainly helped me get into game business. In general it was the best hobby one could ever ask for and it gave a certain sense of purpose and achievement.

Is there anyone you would like to send some greetings to? Or perhaps you have some other last words?

It has been a long time and the greeting list would be too long. I hope we will see more high quality productions in the future and that the Amiga scene can stay as vital as the C64 scene has done. I will watch from the back seat eating pop-corn (or more likely drinking beer) :).

That is the end of this interview, thanks for taking the time to do it Rubberduck, I am sure our readers will appreciate it :).
News / Re: Amiga Future Magazine
« Last post by 4pLaY on August 17, 2019, 10:58:57 AM »
Submitted by Andreas Magerl:

Amiga Future: Again at Gamescom

Also this year the Amiga Future will be represented with APC & TCP on the
Gamescom in the retro area.
Visitors can get detailed information about the AMIGA computer system from the
almost 90m² booth and, of course, also test more than 20 devices on site.
The Amiga Future Team will surely be able to answer all your questions about

As guests of honor we have Trevor from A-EON Technology on Tuesday and
Wednesday and Petro Tyschtschenko on Saturday at the stand.

In addition, the Apollo team shows the brand new Vampire4. You can test the
Vampire4 in detail and the developers are also available for questions.

But we also have two IndieGO systems on our stand, which of course can be
thoroughly tested.
Of course, Pascal Papara is also here ready to answer all your questions.

Since we can not (yet) be in two places at the same time, no orders will be
sent from 17 to 27 August in our online shop.
This also applies to download versions. Emails can only be answered after
Gamescom. We ask for patience.
It may take some time before all orders and emails can be processed.
News / Re: Amiga Future Magazine
« Last post by 4pLaY on August 17, 2019, 10:58:28 AM »
Submitted by Andreas Magerl:

The Amiga Future magazine - Issue 140 preview is now available to view online

This is the full colour preview and excerpts of the Amiga Future issue 140
(September/October 2019) can now be viewed online on the Amiga Future

Some of the interesting articles in this issue are:

AmigaOS 3.1.4 - That's how it's done! part 2
Review Hibernated
Interview Richard Loewenstein

Of course there's so MUCH more actually in the magazine.

Needless to say you often get other versions of software, often what was
commercially available, as well as some of the latest try-outs or freely
released software applications and games for, hopefully, all of the Amiga
type Operating systems, so that's Amiga 'Classic', OS4, MorphOS, and AROS,
including some PD software for these systems, all on the Readers' cover CD.

A detailed description of content and excerpts of this current issue can be
found at:

The Amiga Future magazine is available as an English and German printed
magazine - every issue is available in FULL COLOUR - directly available from
the magazine editorial office and also from various other Amiga dealers.

News / Re: Amiga Future Magazine
« Last post by 4pLaY on July 29, 2019, 09:20:31 PM »
Submitted by Andreas Magerl:

Amiga Future monthly News July 2019

Amiga Future issue 139 released

The English and German issue 139 (July/August 2019) of the print magazine
Amiga Future has been distributed today, and can also be ordered directly
from the editorial office of Amiga Future, and the other Amiga dealers that
stock the magazine.

Mag Content:

Review Scandoubler D520
Review Amiga Parallel Port ZIP100-Adapter
Interview Volker Wertich (The Settlers)

and so much more ... if you haven't already, get your collectable copy ordered

A more detailed description of the contents and previews of this issue can be
found at the Amiga Future magazine hompepage.


Amiga Future: RESHOOT R video chat with the developers

With the kind permission of AmigaBill, we have today released a twitch video
chat with the developers of RESHOOT R on the Amiga Future Youtube channel.

The video chat was held on 28.09.2019.

ApolloTeam at Gamescom

This year, the Apollo Team will also be at Gamescom.

You will find the Apollo Team from 20.08.2019 to 24.08.2019 in Hall 10 of
Gamescom at the booth of the Amiga Future.

Youtube: Reshoot R - Amiga Cd32 Longplay

Morgan Just Games write:

Hello Everybody

This was requested by quite a few people. Unfortunately I had a few delays
with this Video. This is an amazing Game which came out in 2019 Amazing Team
created a fantastic Shoot Em Up.
I bought the Signature Edition which comes with the Soundtrack CD as well as a
brilliant Booklet and a signed Picture, totally recommend to any collector.
Hope you enjoy my Video. Extra footage at the end. Outtakes as usual as athank
you for watching. Please like, comment and Subscribe to my Channel.

Amiga Future Mirror:

Support Amiga Future with Amazon

You want to support the Amiga Future webpage but don't want to spend money?

Just use the Amazon-Banner when visiting the Amazon webpage, if you want to
order at Amazon.

For each order we receive a small commission. With this money we pay our
extensive Amiga Future webpage.

hosting costs
programming work
and whatever else.

Simply use the banner or this link directly:


Amiga Future: New full versions online

The download area of the Amiga Future was updated today. So, you can now find
the following full versions online:


An overview of the recent uploads and changes to the download database of
Amiga Future is also available from this link:

Of course we also want to be able to offer you many more full versions online,
but to be able to achieve this, for you, we need your help, so ...

We are on the lookout for the Copyright holders for Amiga games and
Do you know of any such person or can you actively help us in our search?
If so, then please contact us by email.

We are looking for extra support in order to revise the full versions download
area of the Amiga Future webpage.
In particular, to check whether all those full versions formats (ADF, IPF,
WHDLoad, AGA, CD releases, etc.) are complete.
In addition, a short description, in 2 sentences or less, about each of their
system requirements and some screenshots need to be created.
If you want to help us, then please send us an email.

Amiga Future: cheats database Update

The cheats database of Amiga Future is updates weekly by David Jahn, even at
first sight if it is not immediately apparent.

The cheat database on the Amiga Future webpage is probably the biggest German
collection for the Amiga.

This is not just about cheats. Many solutions, tips and tricks, as well as
Freezer addresses can be found in this collection.

Meanwhile you can find more as 3400 Games Cheats and solutions in the
database, and there is always more.

The database is currently completely in German. If we receive enough donations
for the website, we have planned to integrate a proper online database, which
will also be available in English.

Since our last report the following Updates have been added:

12.07.2019 - Alien Breed 3D II: The Killing Grounds - Auf Funktion überprüft
21.06.2019 - Alien Breed 3D - Auf Funktion überprüft
31.05.2019 - Alien Breed 2: The Horror Continues - Auf Funktion überprüft
24.05.2019 - Alien Bash 2 - Auf Funktion überprüft
17.05.2019 - Alcatraz - Auf Funktion überprüft
10.05.2019 - Aladdin - Auf Funktion überprüft
03.05.2019 - Akira - Auf Funktion überprüft
03.05.2019 - Aaargh! - Auf Funktion überprüft
26.04.2019 - 68000er Prozessor-Spiel - Auf Funktion überprüft
19.04.2019 - Legend of Faerghail - Freezer NEU!
12.04.2019 - Dungeon Master - Freezer NEU!
05.04.2019 - Bards Tale 3 - Thief of Fate - Freezer NEU!
05.04.2019 - Zarathrusta - Auf Funktion überprüft
Application Development / Re: Athanor 2 - an adventure game
« Last post by Astrofra on July 14, 2019, 09:42:43 PM »
Cool concept, following this project :) Keep on the good work ..

thanks! :)

Tonight, I worked on the mouse pointer, to have it reflecting dynamically the current action:





The PNG -> Hardware sprite conversion was done with Png2Image, a set of Python scripts originaly created by Wei-ju Wu
Application Development / Re: Athanor 2 - an adventure game
« Last post by kriz on July 09, 2019, 09:47:55 AM »
Cool concept, following this project :) Keep on the good work ..
Application Development / Re: Athanor 2 - an adventure game
« Last post by Astrofra on July 08, 2019, 08:39:17 PM »
Let's start with a video capture of the current WIP version :

As said above, the game is programmed in C.

The video shows the game running directly on the scenario data of the ATARI ST version. All the data are massaged in Python and reinjected in the C project.

The graphics (GUI & sceneries) are in 32 colors specifically converted to the Amiga OCS. The sprites are (temporarilly) untouched bitmaps of the ATARI ST version.

This video shows the first basic routine to handle the game inventory. The player can grab objects, they are added to the inventory. If an object is in the inventory it is considered to be in the hand of the player, thus simplifying greatly the game's puzzles. This is temporary as well.

Some of the texts are not the correct one, for some reasons yet to be investigated ^^;

I hope you will like it :)
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