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91
News / GoADF! 2.x
« Last post by 4pLaY on December 02, 2019, 07:40:29 PM »


GoADF v2.0.2 has been released.

Main features of GoADF:
  • Reading information about the ADF file through reading and interpretation of all types of Amiga’s disks blocks OFS/FFS:
  • is bootable
  • is DOS disk (or NDOS)
  • type of filesystem (OFS / FFS (INTL/DC/LNFS))
  • disk label
  • dates of modification and creation disk
  • disk size
  • disk usage
  • and many others
  • File exploration mode –(only ADF from DOS disks)- allows to browse the content of the files in ADF file, similarly to the file manager apps. Also, details about files and folders (type, date, size and properties) are viewed. It is possible to enter deep into folder’s structure and extract the files directly from ADF file to the hard disk.
  • Block exploration mode – based on disk editors, allows to browse content of the ADF file, block after block – each block of the disk is presented as HEX and ASCII board.
  • ADF files to physical disks recording mode - intuitive GUI with drive choice and disc formatting options. The operation is presented on the original graphical and logical floppy disk image (based on XCopy).
  • ADF files to one of four virtual drives (ADO to AD3) mounting mode – allows to mount DOS and NDOS disks to the virtual drives. In this way ADF files appear to the operating system as normal disks put into the disk drive, from where they can be operated, for example, by the Directory Opus.
  • In order to operate virtual drives, adf.device packet is being used, with the permission of the author - Bjřrn Fuglsang. The packet (included in GoADF!) is also available at: http://bfugl.dk/Download.asp
  • Quick access to all ADF files in one folder – easy access to ADF stored on the hard disk by uploading the list of ADF files from the selected folder to the list in GoADF! app.

Direct Download link.
92
News / Re: Amiga Future Magazine
« Last post by 4pLaY on December 02, 2019, 07:32:27 PM »
Submitted by Andreas Magerl:

Amiga Future monthly News November 2019

6.11.2019
*********
Amiga Future issue 141 released

The English and German issue 141 (November/December 2019) of the print
magazine Amiga Future has been distributed today, and can also be ordered
directly from the editorial office of Amiga Future, and the other Amiga
dealers that stock the magazine.

Mag Content:

Show Report Evoke 2019
Review Vampire V4 Standalone
Review Amiga Forever

and so much more ... if you haven't already, get your collectable copy ordered
today

A more detailed description of the contents and previews of this issue can be
found at the Amiga Future magazine hompepage.

Information: https://www.amigafuture.de/app.php/kb/index?c=13
Orders: https://www.amigashop.org


11.11.2019
**********
Amiga Future: New full versions online

The download area of the Amiga Future was updated today. So, you can now find
the following full versions online:

Dominium

https://www.amigafuture.de/app.php/dlext/

An overview of the recent uploads and changes to the download database of
Amiga Future is also available from this link:

https://www.amigafuture.de/app.php/dlext/?view=latest

Of course we also want to be able to offer you many more full versions online,
but to be able to achieve this, for you, we need your help, so ...

We are on the lookout for the Copyright holders for Amiga games and
applications.
Do you know of any such person or can you actively help us in our search?
If so, then please contact us by email.

We are looking for extra support in order to revise the full versions download
area of the Amiga Future webpage.
In particular, to check whether all those full versions formats (ADF, IPF,
WHDLoad, AGA, CD releases, etc.) are complete.
In addition, a short description, in 2 sentences or less, about each of their
system requirements and some screenshots need to be created.
If you want to help us, then please send us an email.

https://www.amigafuture.de


12.11.2019
**********
Amiga Future Mag Index Update

The Amiga Future Mag Index updated today.

http://www.amigafuture.de


14.11.2019
**********
Pictures of the Classic Computing 2019

On 18 and 24 September 2019, the Classic Computing 2918 was held in Lehre.
Of course we were also there with a booth and of course we also took some
pictures.

It took a while, but from now on you can find our photos on our homepage

https://www.amigafuture.de/app.php/gallery/album/168

We also have an album with the photos on our Facebook page:

https://m.facebook.com/amigafuture.de


19.11.2019
**********
Pictures of the Gamescom 2019

On August 2019, the Gamescom 291 was held in Cologne.
Of course we were also there with a booth and of course we also took some
pictures.

It took a while, but from now on you can find our photos on our homepage

https://www.amigafuture.de/app.php/gallery/album/169

We also have an album with the photos on our Facebook page:

https://m.facebook.com/amigafuture.de


21.11.2019
**********
Almost all German Amiga Future issues sold out

As of now, all German Amiga Future issues are sold out, except for issues 137
and 138.

Of course, the sold out issues are then available as PDF in our online shop.

https://www.amigafuture.de
https://www.amigashop.org


25.11.2019
**********
Amiga Future search editors and translators

We are looking for assistance for the Amiga Future magazine.

We are looking for an editor must have sufficient experience in the user area
with the Amiga.

Interest? Get in touch with the Amiga Future editors.

However, you should own the following:

- An Amiga
- Fundamental knowledge of Amiga
- Very good spelling in your native language (German or English!)
- Experience in writing a test report
- And of course, time and interest


We are also looking for translators for the magazine.

German -> English

You should Speak your language (english) very well and have very good spelling
in your native language, also understanding the german language well.

And of course, you should also understand what you translate.
So basic knowledge on the Amiga are needed on each case.


We are also looking for assistance for the Amiga Future homepage.

We want to expand the download area of the Amiga Future homepage. Especially
the area with the full versions.
For this, we need users to test the full versions, take screenshots, and write
a short description and system requirements.
You must understang the german language.

http://www.amigafuture.de
http://www.apc-tcp.de


29.11.2019
**********
Amiga Future 142 Member-Preview online

From today and applying to all Amiga Future 1-Year-Subscribers you can find in
the Member's Part of the Webpage the online Preview and Reading try-outs of
Amiga Future magazine - Issue 142.

http://www.amigafuture.de/viewforum.php?f=12


30.11.2019
**********
Amiga Future: cheats database Update

The cheats database of Amiga Future is updates weekly by David Jahn, even at
first sight if it is not immediately apparent.

The cheat database on the Amiga Future webpage is probably the biggest German
collection for the Amiga.

This is not just about cheats. Many solutions, tips and tricks, as well as
Freezer addresses can be found in this collection.

Meanwhile you can find more as 3400 Games Cheats and solutions in the
database, and there is always more.

The database is currently completely in German. If we receive enough donations
for the website, we have planned to integrate a proper online database, which
will also be available in English.

https://www.amigafuture.de/app.php/GTT
https://www.amigafuture.de

Since our last report the following Updates have been added:


29 Nov 2019 - Amberstar - Lösung aktualisiert
22 Nov 2019 - Ambermoon - Lösung aktualisiert
22 Nov 2019 - ?owca G?ów - Levelcode hinzugefügt
22 Nov 2019 - ?owca G?ów - Software hinzugefügt
15 Nov 2019 - The New Zealand Story - Lösung hinzugefügt
15 Nov 2019 - The New Zealand Story - Cheat aktualisiert
15 Nov 2019 - The New Zealand Story - Cheat aktualisiert
15 Nov 2019 - The Lost Patrol - Lösung hinzugefügt
15 Nov 2019 - The Adventures of Robin Hood - Cheat aktualisiert
15 Nov 2019 - The Addams Family - Cheat aktualisiert
15 Nov 2019 - The Addams Family - Lösung hinzugefügt
15 Nov 2019 - The Addams Family - Cheat aktualisiert
08 Nov 2019 - Terry?s Big Adventure - Cheat aktualisiert
08 Nov 2019 - Tearaway Thomas - Lösung aktualisiert
08 Nov 2019 - Tearaway Thomas - Lösung hinzugefügt
08 Nov 2019 - Tearaway Thomas - Cheat aktualisiert
08 Nov 2019 - Predator 2 - Cheat aktualisiert
08 Nov 2019 - Platoon - Lösung aktualisiert
08 Nov 2019 - Platoon - Cheat aktualisiert
08 Nov 2019 - Operation Thunderbolt - Cheat aktualisiert
08 Nov 2019 - Operation Thunderbolt - Cheat aktualisiert
08 Nov 2019 - Operation Thunderbolt - Cheat aktualisiert
31 Okt 2019 - New York Warriors - Cheat aktualisiert
31 Okt 2019 - Navy Seals - Cheat aktualisiert
31 Okt 2019 - Naughty Ones - Lösung hinzugefügt
31 Okt 2019 - Naughty Ones - Cheat aktualisiert
31 Okt 2019 - Lionheart - Cheat aktualisiert
31 Okt 2019 - Lethal Weapon - Cheat hinzugefügt
93
News / Re: Amiga Future Magazine
« Last post by 4pLaY on November 11, 2019, 10:38:51 PM »
Submitted by Andreas Magerl:

Amiga Future issue 141 released

The English and German issue 141 (November/December 2019) of the print
magazine Amiga Future has been distributed today, and can also be ordered
directly from the editorial office of Amiga Future, and the other Amiga
dealers that stock the magazine.

Mag Content:

Show Report Evoke 2019
Review Vampire V4 Standalone
Review Amiga Forever

and so much more ... if you haven't already, get your collectable copy ordered
today

A more detailed description of the contents and previews of this issue can be
found at the Amiga Future magazine hompepage.

Information: https://www.amigafuture.de/app.php/kb/index?c=13
Orders: https://www.amigashop.org
94
News / Re: Amiga Future Magazine
« Last post by 4pLaY on October 19, 2019, 10:41:22 PM »
Submitted by Andreas Magerl:

Amiga Joker 1/2019 published

Because the Amiga Joker is celebrating its 30th anniversary this year, the
original Joker team has decided to release a jubilee edition.

The Amiga Joker 1/2019 is now available in the online shop of APC & TCP at
https://www.amigashop.org/index.php?cPath=42

* The jubilee booklet for the 30th anniversary of the Amiga Joker
* The most beautiful retro reading by editor-in-chief Richard Löwenstein and
the original Joker team
* Classics re-tested: Where was the joker wrong, which games are still top?
* AJ founder in interview: Michael Labiner and the team about faked tests and
the end of the joker
* Current stuff in the test: How much fun do you have with new Amiga games?
* Post Mortem: The creators of "Lionheart" are looking back
* Also: demo gallery, mailbox and more on 48 pages, on the best paper in the
world.

In addition, the official Amiga Joker poster is immediately available at APC &
TCP.

https://www.amigashop.org
http://www.apc-tcp.de
95
News / SysInfo v4.3 released
« Last post by 4pLaY on September 28, 2019, 10:55:27 PM »
SysInfo v4.3 has been released.

Changelog:

4.3:

Bootable disk image (adf) distribution.
Identifies APOLLO-Core 68080 CPU/FPU.
Better hanfling of 68060 CPU/FPU identification.
Bugfix: 68040 non FPU guru fixed.
Documentation in AmigaGuide format and experimental html.

Download the LHA version or get the bootable ADF version.
96
News / Re: Amiga Future Magazine
« Last post by 4pLaY on August 31, 2019, 06:50:31 PM »
Submitted by Andreas Magerl:

Amiga Future issue 140 released

The English and German issue 140 (September/October 2019) of the print
magazine Amiga Future has been distributed today, and can also be ordered
directly from the editorial office of Amiga Future, and the other Amiga
dealers that stock the magazine.

Mag Content:

Review AmigaOS 3.1.4 Update
Review Skill Grid
Special XCopy

and so much more ... if you haven't already, get your collectable copy ordered
today

A more detailed description of the contents and previews of this issue can be
found at the Amiga Future magazine hompepage.

Information: http://www.amigafuture.de/kb.php?mode=cat&cat=13
Orders: http://www.amigashop.org
97
General / Re: Amiga Hardware
« Last post by trekiej on August 23, 2019, 10:02:40 PM »
Cool.
98
Interviews with Demosceners & Developers / Interview with Rubberduck / The Black Lotus
« Last post by 4pLaY on August 23, 2019, 09:08:38 PM »
Hello Rubberduck. Could you please introduce yourself to our readers?

Hi there!

Sure, I live in Stockholm with my wife and (soon) two kids. My scene life started when I founded TBL together with some friends. I have managed to become 45 years old somehow and realized the other day that it is 30 years (!) since we started TBL. Time flies when you are having fun. We should gather the old monkeys for some kind of celebration this summer. Professionally I have worked in the game business my whole life. I spent the last 19 years at DICE in various roles and also did some EA wide roles looking after studios from a dev point of view. Just recently I quit and started my own little game studio where I have gone back to the roots and is back at doing programming myself. I’m a big fan of cooking and drinking and have a reasonable large whisky collection and a microbrewery in the cellar where I make beer with a good friend of mine.

When did you get interested in computers and what was your first computer?

I guess my interests in computers started around age 10. My first computer was a Lambda 8300 which had a whopping 1kb of memory and big green rubber keys that made sounds when you pressed them. As I didn’t have any tape recorder I had to program everything myself every time I wanted to use it. I remember it had predefined graphics which was a car, Pacman, an alien and a vampire. I wrote my own little games with cars chasing Pacman, vampires chasing cars and aliens invading. Later I managed to save enough money to buy myself a c64. I did a fair bit of gaming but mostly programming. I got interested in assembly programming and bought a book on the topic which I read in a forest cabin (with no electricity) and would go home in the evenings and try out what I had learned. Soon I realized that poking op-codes into memory probably wasn’t the optimal way of developing so I wrote my own (very crude) assembler which also had an integrated sprite editor and a few high level commands. Later I bought an A500 which was when programming and the interest in the scene took off. Me and my friends would watch demos and try to replicate them at home (with mixed success). It was around this time TBL was started. We still had no involvement in the scene whatsoever but focused fully on learning programming. In an effort to improve faster I contacted a school and asked for a bit of funding to hold courses in M68k assembly. I got enough funding to buy a couple of books and access to a room once a week and ran the course for people interested. During my university time I used my A1200 most of the time and spent way more hours in front of Asm-One than in the class rooms.

Do you still have any Amiga machines today? If yes, which one(s) and what configuration(s)

Hmm I do have my old trusted A500 somewhere back at my mothers place. I should really go and find it. I also have an A1200/060 but I believe Kalms or someone have had that one for the last few years. Nowadays I usually use the emulator if I want to watch something Amiga related.

Can you tell us a bit about the story behind The Black Lotus?

As I didn’t have any contact with the scene in the beginning I started my own group TBL together with an Atari friend. The name came from a hallucinate drug in fantasy literature. We would meet up and try to mimic effects from various demos. Friends of ours were also interested in demos and joined the group (Offa, Eq, Hokke and others) and we went to a few local demo parties. The first demos we produced were very code centric as we lacked talent in art and music at the time. As we started to go and compete in bigger competitions (The Gathering etc) we realized we needed to improve in those areas. As we had something a lot of groups were lacking, driven and good coders, and had started to build a small reputation in the scene we managed to recruit artists like Louie, Danny, Facet, Lowlife etc. All in a sudden we had some of the worlds best artists in the group. Our big break through was probably Tint. Eq had been working on a Ham c2p and him and Offa were coding like crazy every night producing effect after effect. I remember the empty beer boxes were stacking up to the roof in the end. We also started a dutch PC section who did PC intros and won The Party among other things. After that we started winning competitions and were really active for several years. I guess that was the first era of TBL. The second era came a bit later. Offa and Eq were not as active but Kalms, Louie, Blaizer, me and others carried on. We competed mostly at Breakpoint (Revision nowadays) and managed to win it 5 years in a row or something. One year we didn’t win but ended up third (I’m to blame) and we got reactions from all over the place that we didn’t quite expect. We were told we were done for, that we couldn’t produce quality stuff anymore etc. I remember us sitting afterwards drinking beer being really angry. We agreed to win whatever big compo was next and that happened to be Assembly. Unfortunately they didn’t have an Amiga compo as such but we said it didn’t matter. We set out to win the PC compo with an Amiga demo. That whole summer we spent in Spites apartment coding and drinking beer. We didn’t tell anyone we were working on a demo and later Kalms and Louie went to Finland to release it. The demo (called Starstruck) won the PC compo and we felt we were back. That was the second era of TBL. Now we have the third era where people like Emoon, Dep, Calladin (and our latest new member Hoffman) have been the driving force. We have always mostly focused on Amiga 1200/060 but the latest demo Eon was actually A500. I kind of wish I had gone to Revision this year to see that demo being released.

What would you consider the best production you worked on and why?

That is a hard question to answer. Some of the TBL productions I’ve been most proud of I only did limited (or no) work on. I was very proud of some of the early work as we were new and eager to learn. In retro respect they were not the best productions :). Tint, Starstruck, Magia, Little Nell, Perfect Cirlce and Silkcut were all great productions. I also particularly liked the ones we did that were a bit different from the common demo formula of the time like Ocean Machine and recently Eon.

Can you tell us, if you remember, what you considered the best Amiga demos back when you were active?

I was active for quite some time so there are many demos that comes to mind. Phenomenas Engima was a stunning piece, RSI megademo, Metal Hangover (stencilled vectors ftw), Hardwired, Guardian Dragon II, a lot of the Andromeda stuff etc. Later on it was a lot of the CNCD stuff like Closer and Virtual Dreams demos like Love.

Are you still coding anything today? if so, what and on which platforms?

I do a lot of coding but almost only work related stuff. It is PC coding and no Amiga coding unfortunately. I did a bit of c64 coding a year ago just to dust of my old skills. It was great fun but looking at what the c64 scene produces now it was a bit intimidating. In terms of Amiga I have mostly been discussing various theories with Emoon and others but they have done the actual coding :).

What do you think of the state of the demo scene today?

It was a long time now since I was an active part of the scene so I don’t really have a finger on it’s pulse anymore. I used to go to Breakpoint/Revision once a year to get my fix and meet old friends. Nowadays my scene contact is the TBL ppl and joining various c64 scene beers here in Stockholm and meeting with the Amiga scene in Gothenburg. Looking at the last years Amiga productions I think there has been a decline in quality. Therefor I was quite happy to see this years Revision compo which was the best in years. Hopefully this means a bit of a revitalization of the Amiga scene. The C64 scene seems to be strong as ever with quality productions (FLT and Censor Design and others) and a strong community, at least here in Stockholm.

Would you ever consider doing any demoscene work again, either on Amiga or other platforms?

Right now that seems unlikely. I’m too old for this shit :) But I do enjoy talking to my fellow TBLers about various coding and demo topics and drinking beer with the old scene. I also feel that the coding itch I had before when I didn’t get to code at work is partly resolved now when I do a fair bit of coding every day. But you should never say never. Maybe inspiration strikes and it is time to show the youth how it’s done once more :)

What do you feel you got out of the whole experience of being active in the Amiga demoscene?

From a personal point of view it was great fun competing with other groups and see how far we could push ourselves. It yielded a strong bond with the other people in the group and with the scene in general. Making demos, working nights to finish projects and going to parties and discussing programming and stuff over a beer was great. Watching the crowds reaction when your demo is shown on the big screen is among the best feelings there is. From a professional point of view it certainly helped me get into game business. In general it was the best hobby one could ever ask for and it gave a certain sense of purpose and achievement.

Is there anyone you would like to send some greetings to? Or perhaps you have some other last words?

It has been a long time and the greeting list would be too long. I hope we will see more high quality productions in the future and that the Amiga scene can stay as vital as the C64 scene has done. I will watch from the back seat eating pop-corn (or more likely drinking beer) :).

That is the end of this interview, thanks for taking the time to do it Rubberduck, I am sure our readers will appreciate it :).
99
News / Re: Amiga Future Magazine
« Last post by 4pLaY on August 17, 2019, 10:58:57 AM »
Submitted by Andreas Magerl:

Amiga Future: Again at Gamescom

Also this year the Amiga Future will be represented with APC & TCP on the
Gamescom in the retro area.
Visitors can get detailed information about the AMIGA computer system from the
almost 90m˛ booth and, of course, also test more than 20 devices on site.
The Amiga Future Team will surely be able to answer all your questions about
Amiga.

As guests of honor we have Trevor from A-EON Technology on Tuesday and
Wednesday and Petro Tyschtschenko on Saturday at the stand.

In addition, the Apollo team shows the brand new Vampire4. You can test the
Vampire4 in detail and the developers are also available for questions.

But we also have two IndieGO systems on our stand, which of course can be
thoroughly tested.
Of course, Pascal Papara is also here ready to answer all your questions.

Since we can not (yet) be in two places at the same time, no orders will be
sent from 17 to 27 August in our online shop.
This also applies to download versions. Emails can only be answered after
Gamescom. We ask for patience.
It may take some time before all orders and emails can be processed.
100
News / Re: Amiga Future Magazine
« Last post by 4pLaY on August 17, 2019, 10:58:28 AM »
Submitted by Andreas Magerl:

The Amiga Future magazine - Issue 140 preview is now available to view online

This is the full colour preview and excerpts of the Amiga Future issue 140
(September/October 2019) can now be viewed online on the Amiga Future
website.

Some of the interesting articles in this issue are:

AmigaOS 3.1.4 - That's how it's done! part 2
Review Hibernated
Interview Richard Loewenstein

Of course there's so MUCH more actually in the magazine.

Needless to say you often get other versions of software, often what was
commercially available, as well as some of the latest try-outs or freely
released software applications and games for, hopefully, all of the Amiga
type Operating systems, so that's Amiga 'Classic', OS4, MorphOS, and AROS,
including some PD software for these systems, all on the Readers' cover CD.

A detailed description of content and excerpts of this current issue can be
found at: http://www.amigafuture.de/kb.php?mode=cat&cat=13

The Amiga Future magazine is available as an English and German printed
magazine - every issue is available in FULL COLOUR - directly available from
the magazine editorial office and also from various other Amiga dealers.

Preview: http://www.amigafuture.de/kb.php?mode=cat&cat=13
Orders: http://www.amigashop.org

http://www.amigafuture.de
http://www.apc-tcp.de
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