Author Topic: RedPill - The Amiga Game Creator  (Read 3893 times)

Offline 4pLaY

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RedPill - The Amiga Game Creator
« on: December 01, 2018, 09:08:21 PM »
RedPill v0.6.8 has been released. Get it here.

v0.6.8 news and changes:
-About and Settings sections have been merged in Settings.
-New Project now asks for confirmation.
-Only used gameobjects are saved, decreasing the size of the .pill file significantly.
-New cursor design
-Added a Clear Map button to clear the current map.
-In Level menu, you can specify the exits of the map in the 4 directions. The exits point to other level numbers, use -1 to assign no exit.
-Added action trigger Keep on Map to avoid an object getting out of map dimensions.
-Added action trigger Check Exits to check current object against map dimensions and it will trigger the change of level.
-Added 4 action triggers Set Exit <X> to modify the level exits.
-Added Impact action trigger to transmit motion impact from one object to the impacted one.
-Flash Object trigger no longer makes the object blink, it stays in the same color for the length of the flash.
-Change between levels has been modified to avoid a frame with incorrect render at the start of the change.
-Added checks to avoid a crash when the system cannot find the tileset file in the project.

Project webpage.


« Last Edit: December 01, 2018, 10:30:54 PM by 4pLaY »

Offline 4pLaY

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Re: RedPill - The Amiga Game Creator
« Reply #1 on: January 12, 2019, 01:26:33 AM »
A new version has been released, get it from the same link as in the first post.

0.6.10 Changes:
-Scroll routines are more optimal than in previous version/s.
-Condition Timer not Active has been added.
-Now the Save&Load Checkpoint triggers take into account the level, and will reload it in case it is necessary.
-Fix in Mutate To trigger, for some cases it was not keeping the old position coordinates.
-In Animation screen, now you can choose the reference cross to be in the center or in the bottom.
-In Animation screen, the frame was not refreshing after changing start frame, this has been fixed.
-Action triggers added to Set Custom Var 0 and Custom Var 1 of objects using the value of one global var.
-Action triggers added to Increment Custom Var 0 and Custom Var 1 of objects using the value of one global var.
-Now the global REDPILL settings are saved and loaded.
-Change Tile trigger was been reimplemented to be faster.
-In Game Setup screen you can choose if the timers will use real clock or a fixed time (classic Amiga way).
-In HUD when using a bar, the filled bar cannot overflow the maximum anymore
-When an object is grounded will trigger a bottom collision.
-Some minor optimization in objects update.
-Fixed screen shake trigger that was not working in certain situations.

Offline 4pLaY

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Re: RedPill - The Amiga Game Creator
« Reply #2 on: May 15, 2019, 12:40:35 PM »
A new version has been released, get it from the link as in the first post.

Changes in version 0.6.14:

-Use the Editor tooltip to choose your IFF paint program, then in tiles and spritesheet screen you can quickly edit your images
-Added action trigger New Question to start a new question
-Added action trigger Add Answer to add a new answer to the started question
-Added action trigger Ask Question , that will set up a variable with the value from answer
-Now it is easier to set up the text to use in Show Text/Dialog
-Text and Dialogs now stop the other triggers from being processed
-In Level Objects screen you can use 1 and 2 to quickly move between levels
-Added extra check to HUD code
-Added extra checks to LoadSound
-On load level added extra frame to avoid corrupted graphics
-Fixed Color 0 being overwritten with certain settings
-Disabled Blitz2 bitmap out bounds check

Offline 4pLaY

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Re: RedPill - The Amiga Game Creator
« Reply #3 on: December 20, 2019, 11:04:41 PM »
New update, this new Red Pill build has some optimizations.

v0.7.7
-Action triggers have been optimized to speed up the object processing.
-Fixed possible error when using many audio files.
-Fixed game object icons failing to render in exported projects.
-Action trigger animation to angle was not working under certain conditions.
-Optimized memory used by objects when using REDPILLPlayer.
-Optimized chip memory used by objects when using REDPILLPlayer.
-CD32 Red button does not trigger Fire1 anymore.

Offline yssing

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Re: RedPill - The Amiga Game Creator
« Reply #4 on: January 03, 2020, 05:38:07 PM »
This is a very interesting product

Offline 4pLaY

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Re: RedPill - The Amiga Game Creator
« Reply #5 on: January 04, 2020, 01:08:38 AM »
This is a very interesting product

It is indeed, perfect for anyone who has been dreaming of doing Amiga games but not had the programming abilities to do so :).

Offline 4pLaY

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Re: RedPill - The Amiga Game Creator
« Reply #6 on: February 03, 2020, 11:22:22 PM »
New update!

Changes and fixes:

-All new games will be created in the projects folder. When starting the editor the main things you can do are creating a new project or loading an old one.
-Examples folder has been removed.
-Fast loading options have been added to access quickly your last loaded games.
-Mulipalette example has been added, it shows how to use two different 16 colors tilesets and 16 color sprites in a 32 color game.
-Side X behaviour has been refactored, behaviour could be slightly different.
-Anim Comp condition trigger has been implemented, it can replace Anim is and Anim is not triggers.
-Anims with loop now allow a Next Anim to be filled, when the looping anim is stopped it will play the specified next animation.
-Level being edited can now be changed in the Edit Level screen.
-If foreground and background colors chosen in the dialogs are the same the text color chosen will change.
-An issue when going back from Tiles screen has been fixed.
-Issue with Text Dialogs rendering has been fixed.