RedPill v0.6.8 has been released.
Get it here.
v0.6.8 news and changes:
-About and Settings sections have been merged in Settings.
-New Project now asks for confirmation.
-Only used gameobjects are saved, decreasing the size of the .pill file significantly.
-New cursor design
-Added a Clear Map button to clear the current map.
-In Level menu, you can specify the exits of the map in the 4 directions. The exits point to other level numbers, use -1 to assign no exit.
-Added action trigger Keep on Map to avoid an object getting out of map dimensions.
-Added action trigger Check Exits to check current object against map dimensions and it will trigger the change of level.
-Added 4 action triggers Set Exit <X> to modify the level exits.
-Added Impact action trigger to transmit motion impact from one object to the impacted one.
-Flash Object trigger no longer makes the object blink, it stays in the same color for the length of the flash.
-Change between levels has been modified to avoid a frame with incorrect render at the start of the change.
-Added checks to avoid a crash when the system cannot find the tileset file in the project.
Project
webpage.