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Messages - 4pLaY

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News / CD32 Scene Fanzine - Issue 2
« on: January 22, 2019, 10:39:40 PM »
CD32 Scene have opened up for pre-orders of issue nr 2.

Main feature
CD32 Expansions Cards

Richard Löwenstein

Zerosphere CD32
Heroes Of Gorluth
Tiger Claw
Power Glove


Regular features:
A-Z of CD32 Games - Part 2
PD - Round up of 2018's best PD games
Next Issue / Start Me Up

News / Elfie The Unicorn – Easy Peasy Edition released
« on: January 22, 2019, 10:28:25 PM »

Elfie The Unicorn - the  Easy Peasy Edition have been released today.

Minimum Requirements:
CPU: 68000 / 7 Mhz
GFX: OCS/ECS (uses 16 colors)
Kick: 2.04
RAM: 1 MB Chip

Recommended Requirements:
CPU: 68000 / 14 Mhz
GFX: OCS/ECS (uses 16 colors)
Kick: 2.04
RAM: 1 MB Chip RAM + 2 MB Fast RAM (for caching files into Fast RAM)

Direct Download link - Easy Peasy Edition.
Direct Download link - for the normal version.

News / Video and pictures from Amiga Ireland 2019
« on: January 22, 2019, 09:51:51 PM »
The polish Amiga portal has posted video and pictures from the Amiga Ireland 2019 meeting.

News / Re: New Amiga games in development
« on: January 19, 2019, 09:20:38 PM »
Tales of Gorluth III - The final chapter has been added.

News / Native chip set driver for P96
« on: January 19, 2019, 09:06:28 PM »
Thomas Richter, one of the developers behind the new AmigaOS 3.1.4, have released a Native chip set driver for P96, formerly known as Picasso96.

This program provides blitter replacement functions on systems without
a graphics card by means of corresponding CPU blitter functions of the
P96 core library. That is, it redirects the blitter functions to the
CPU, bypassing the native blitter. As such, it provides the same
functionality as FBlit, except that the blitter is emulated through
P96 - which is hopefully more robust.

No graphics card is needed, but a recent version of P96 has to be
installed as well. Configuration of the native graphic modes is still
through the workbench monitor drivers in DEVS:Monitors. There are no
P96 specific monitor drivers needed beyond this program. Blitter
emulation is immediate.

While the functionality of this program is best described as "a video
driver for the native chipset for P96", it is actually quite
primitive.  All it does is to set the environment variable
"Picasso96/DisableAmigaBlitter" to "Yes", and load the "rtg.library",
which is the core library of P96. This is sufficient to enable the CPU
replacement functionalities. The rtg.library does not require a
graphics card for this. As such, the same functionality can also be
realized manually, i.e. by loading the rtg.library by some other
means, and configuring environment variables appropriately.

To use this you will need a newer version of the P96 software then the old Aminet version. To buy the new one you will need to register on iComp GmbH`s webpage first. Then you can choose to buy it for the price you feel it is worth, minimum price is 8 euros.

Download link.

News / Re: Amiga AGA port of Exult
« on: January 19, 2019, 08:55:56 PM »
The port has been updated from to version

Version History: - Changed fallback screen mode to 640x480 from 320x200 - Fixed the 8 bit windowed mode - Added ability to control
the thread priority for both the audio mixer and MIDI device

Just grab the file from the first post.

News / Preschool #2 by Abyss
« on: January 15, 2019, 12:19:08 AM »
Abyss have released Preschool #2, a nice new Amiga music disk.

All tunes are made in PreTracker, a new tracker created by Pink/Abyss that has yet to be released publicly.

Be sure to check out Preschool #1 released back in october 2018 if you have not already.

Direct Download link.

News / Mamma Mia by Nukleus
« on: January 15, 2019, 12:06:02 AM »
Nukleus have released Mamma Mia!, a 32kb Amiga OCS intro at High Coast Hack Winter 2019.

Direct Download link.

News / AmigaKit A600 Memory Expansion
« on: January 13, 2019, 12:17:41 AM »
AmigaKit have updated their Memory Expansion for the A600.

This new revision features an A1200 style clock port and provision for an optional Real Time Clock module.

1MB RAM to boost total system chip/graphics memory to 2MB
Memory auto configures with no drivers required
Header for optional Real Time Clock module (available here)
Additional 22-pin A1200™ clock-port header for additional expansions (available separately)

Get it or read more here.

News / Amiga AGA port of Exult
« on: January 12, 2019, 01:50:48 PM »
NovaCoder has ported Exult over to AGA Amigas.


Amiga 68k port of Exult.

As computers evolve, we risk losing classic games from the not-so-distant past.
One of these, Ultima 7, an RPG from the early 1990's, still has a huge
following, and many consider it to be one of the most immersive games ever
produced. Exult is a project to recreate Ultima 7 for modern operating systems,
using the game's original plot, data, and graphics files.


1) An AGA Amiga with a fast 68060 processor
2) AHI installed (v4.18 recommended)
3) 3.1 ROMS (3.0 ROMS may cause it to run slowly)
4) A copy of the PC game data files


 * AGA SDL port
 * MIDI support
 * AHI Sound support
 * OGG compressed audio support

Direct Download Link.

News / Re: RedPill - The Amiga Game Creator
« on: January 12, 2019, 01:26:33 AM »
A new version has been released, get it from the same link as in the first post.

0.6.10 Changes:
-Scroll routines are more optimal than in previous version/s.
-Condition Timer not Active has been added.
-Now the Save&Load Checkpoint triggers take into account the level, and will reload it in case it is necessary.
-Fix in Mutate To trigger, for some cases it was not keeping the old position coordinates.
-In Animation screen, now you can choose the reference cross to be in the center or in the bottom.
-In Animation screen, the frame was not refreshing after changing start frame, this has been fixed.
-Action triggers added to Set Custom Var 0 and Custom Var 1 of objects using the value of one global var.
-Action triggers added to Increment Custom Var 0 and Custom Var 1 of objects using the value of one global var.
-Now the global REDPILL settings are saved and loaded.
-Change Tile trigger was been reimplemented to be faster.
-In Game Setup screen you can choose if the timers will use real clock or a fixed time (classic Amiga way).
-In HUD when using a bar, the filled bar cannot overflow the maximum anymore
-When an object is grounded will trigger a bottom collision.
-Some minor optimization in objects update.
-Fixed screen shake trigger that was not working in certain situations.

News / Re: New Amiga games in development
« on: January 11, 2019, 11:01:29 PM »
EON & Bridge Strike added to the list.

News / Re: New Amiga games in development
« on: January 08, 2019, 11:13:49 PM »
Freddy Hardest added to the list.

News / Re: New Amiga games in development
« on: January 07, 2019, 07:54:48 PM »
New games added :).

News / Re: New Amiga games in development
« on: January 06, 2019, 10:13:01 PM »
Not sure how i managed to forget those first you mentioned but i did, will update the list with a few others as well tomorrow :).

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