Author Topic: SkillGrid AGA  (Read 296 times)

Offline 4pLaY

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SkillGrid AGA
« on: November 03, 2018, 10:11:32 PM »
A new Amiga AGA game called SkillGrid is nearing completion. You can check a YouTube video of the current dev version here. There is also a webpage for the game here.


Offline 4pLaY

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Re: SkillGrid AGA
« Reply #1 on: December 01, 2018, 10:03:19 PM »
The author has put out a new preview on Youtube as well as a changelog:

* Changed music from 14-bit mono to 8-bit stereo.
* Improved audio tracks mixing.
* Added mothership fight.
* Added asteroids.
* Added DOUBLE FIRE cell.
* Added screen flashing when the NUKE cell is caught.
* Made NUKE cell cause a 1 unit damage to bosses.
* Improved destruction sound effect for NUKE cell and boss.
* Made various changes to the effects of cells.
* Restricted the types of cells to a selected subset during the first 30 seconds of play.
* Made the boss weapon mouth and bolt flicker to give the former a more dangerous feel, and make the latter easier to see.
* Improved transformation of bosses.
* Added a little graphical effect to the boss.
* Changed pitches of cell catch sounds (making them more distinguishable and shorter).
* Added speech warnings.
* Added looping to alarm sound.
* Increased the minimum scrolling speed so that it can never become (dangerously) too slow.
* Changed title / pause / game over screens.
* Made various other improvements/optimizations/fixes.

(So you've spotted the RGCD logo in the title screen and you're wondering if that perhaps means that the game is going to be released also as a cool physical package? Hush hush... don't tell anyone, but rumor has it that such a package will contain the floppies for Amiga 1200 and Amiga 4000, as well as a CD for Amiga CD≥≤!)

Offline 4pLaY

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Re: SkillGrid AGA
« Reply #2 on: December 07, 2018, 02:21:11 PM »
Tony Aksnes has put out a review of the beta version of the game.

Offline 4pLaY

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Re: SkillGrid AGA
« Reply #3 on: December 12, 2018, 10:42:08 PM »
From the authors Blog:

Great news: development is complete! Now work on the packaging for the RGCD release has started.

CHANGELOG

Added skull baddie.
Added milestones.
Fine-tuned gameplay parameters.
Improved boss and mothership AI.
Added blinking halt sign.
Added danger warning for when the shield is really low.
Redrawn a couple of UFOs.
Improved asteroids graphics.
Made various optimizations/improvements/fixes.