Author Topic: The Kiwi's Tale CD32/AGA & Experimental OCS/ECS  (Read 41 times)

Offline 4pLaY

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The Kiwi's Tale CD32/AGA & Experimental OCS/ECS
« on: December 25, 2018, 02:57:30 PM »
Erik Hogan has created a fan-sequel to The New Zealand story. Some of you may know Hogan as the developer behind the (not yet released) Amiga AGA game AlarCity.

The Game features:

- Chaotic 50hz action and smooth 8 way scrolling across massive levels
- 15 stages
- 2 weapons
- 3 flyable vehicles
- 8 enemies
- 2 bosses
- Two player option - second controller moves vehicles
- CD Audio
- Support for 1 button, 2 button and CD32 controllers
- Hidden B-Side game on disc
- 100% free, now and forever

- Shoot: Button 1
- Jump: Button 2 (Up on one button stick)
- Jump off vehicle: Button 2 (HOLD fire and then TAP up if you only have one button joystick)
- Pause: P or Play on CD32 pad
- Quit: Escape or Forward+Reverse on CD32 pad

- Hold down Space or Green button during the map for a couple of seconds to unlock all levels.



Experimental OCS/ECS version


From the author:

- 2MB of Chipram is an absolute requirement.
- The game is unplayable on an 68000, at least an 020/030 or some form of accelerated machine is a requirement (it should work beautifully on a Vampire). It won't stop you from trying however!
- The screen border on some levels isn't pitch black. This isn't an issue on ECS machines.
- Projectiles aren't quite as smooth as on the AGA version, even on an accelerated machine, due to the AGA version's use of wide sprites. To be honest I don't think this is a huge drawback.
- Not as tested as the AGA version.

« Last Edit: December 25, 2018, 02:59:53 PM by 4pLaY »